RTS Experiment
One of my favorite game genres is that of the real-time strategy. Ever since Dune II, the very first RTS, I was hooked. Anyway, I decided to try to make my own in the classic 2-D style and this is what resulted from that endeavour. I didn’t quite finish it, but most of the functionality is there. You can place units, move them, and attack other units. It includes a very simple map editor, and unit editor.
For those interested in such things, the unit properties are stored in XML files that are then loaded when the game starts. Strange, I use XML for just about everything now, and this was my first use of it. Albeit, this was probably the most fun use I’ve ever had for XML. Ah, XML. Thanks, Steve!
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